by Will Hindmarch | Nov 22, 2013 | Musing, Promotion, Video Games
This Uncharted PS4 Trailer reveals that a new installment of the hit series is coming to the new PlayStation. Good. I came this close to shelling out for a Vita just to play Uncharted: Golden Abyss. (I settled for watching the cinematics on YouTube.) Here’s the...
by Will Hindmarch | Mar 21, 2013 | Design, Musing, Video Games, Writing
In a post sketching out an Indiana Jones game I’d like to play, I mentioned that I’d like to see it incorporate “conversations that count.” This isn’t an innovative idea, I know, except maybe for the implication that it fits into the kind...
by Will Hindmarch | Mar 20, 2013 | Design, Movies, Musing, Video Games, Writing
I’ve enjoyed a slew of Indiana Jones video games, like The Fate of Atlantis and The Emperor’s Tomb, but I haven’t played the Indiana Jones video game I really want right now. It doesn’t exist. Yet with Uncharted and Tomb Raider paying homage in...
by Will Hindmarch | Mar 19, 2013 | Design, Musing, Video Games
More than anything, the new Tomb Raider game makes me enthusiastic for another game in the series that takes the best from this new vision and jettisons the game’s meanest elements. The result might be a step back toward the franchise’s earlier swagger...
by Will Hindmarch | Aug 26, 2012 | Musing, Promotion
Just a quick update for those of you who have noticed that Gameplaywright’s blog has left fallow for months: Things are afoot here at GPW but we’ve shifted from a short-term view to a long-term view for a while. We’re brewing up new books, for that...
by Will Hindmarch | May 10, 2012 | Movies, Musing, RPGs
I don’t quite have it yet, but there’s something here. Spoilers for Indiana Jones movies follow. During play, when Indiana Jones is in combat, he must keep moving. When he is fighting in an environment that he can use to his advantage—around a flying wing,...