by Will Hindmarch | Jan 30, 2008 | Board Games, Musing, RPGs, Story, Will's Thesis
Part of the point of my still-evolving thesis (first mentioned in my early post, “On Playwriting, On Gameplay”) is to develop a new vocabulary for branching or unfolding narratives — something loose enough to survive spit-balling and rough use, but rigid...
by Jeff Tidball | Jan 21, 2008 | Musing, Story
This post about third acts continues a discussion of dramatic structure in games. The introductory post in this series is called I, II, III, the post about first acts is First Act, Ask Questions Later, and the post about second acts is Too. There’s a thing...
by Will Hindmarch | Jan 18, 2008 | Musing, Video Games
Ahhh, this takes me back: Without taking too much attention away from the last two posts (which need your attention), I’m just dropping this in to say that this was the title that introduced me to periodic and optional text-driven storytelling in the midst of...
by Will Hindmarch | Jan 15, 2008 | MMOs, Musing, RPGs
This World of Warcraft player is attempting to get Noor, his pacifistic gnome, through the game without killing anything. This is a crazily fascinating experiment, to be sure, and a demonstration of the gameplay flexibility inherent in an MMO like WoW. The...
by Jeff Tidball | Jan 14, 2008 | Board Games, card games, Musing, Story
This post about second acts continues a discussion of dramatic structure in games. The introductory post in this series is called I, II, III, and the post about first acts is First Act, Ask Questions Later. What do we know about second acts? They’re the meat of...
by Will Hindmarch | Jan 10, 2008 | Accessories, Musing, Props, RPGs, Story
It started as a simple fantasy-RPG play experiment: Could I mash-up a bunch of genre references, a handful of game accessories, an undercooked experimental game mechanic, and a few weekday hours into some kind of crazy, bawdy crime story? It turned into a...