by Will Hindmarch | Jan 30, 2008 | Board Games, Musing, RPGs, Story, Will's Thesis
Part of the point of my still-evolving thesis (first mentioned in my early post, “On Playwriting, On Gameplay”) is to develop a new vocabulary for branching or unfolding narratives — something loose enough to survive spit-balling and rough use, but rigid...
by Will Hindmarch | Jan 15, 2008 | MMOs, Musing, RPGs
This World of Warcraft player is attempting to get Noor, his pacifistic gnome, through the game without killing anything. This is a crazily fascinating experiment, to be sure, and a demonstration of the gameplay flexibility inherent in an MMO like WoW. The...
by Will Hindmarch | Jan 10, 2008 | Accessories, Musing, Props, RPGs, Story
It started as a simple fantasy-RPG play experiment: Could I mash-up a bunch of genre references, a handful of game accessories, an undercooked experimental game mechanic, and a few weekday hours into some kind of crazy, bawdy crime story? It turned into a...
by Matt Colville | Jan 8, 2008 | RPGs, Story, Video Games, Writing
Or: “It Was Like The Monolith In 2001…And I Was The Monkey. Except I Wasn’t Naked. Also, I Didn’t Smash In Another Monkey’s Head With A Femur.” I was talking with a traditional RPG-designer friend of mine who was extolling the virtues of...
by Will Hindmarch | Jan 8, 2008 | Accessories, Promotion, RPGs
Paizo’s GameMastery-brand item cards are a great accessory. They used to come in boosters, which are fun for random treasure hoards.Now and again, we said we’d throw some praise around to products we personally dig. Considering the number of them...
by Jeff Tidball | Jan 3, 2008 | RPGs, Story
Today on his LiveJournal, Robin Laws brings his superior perception to bear in pointing out a unique improvement that the tabletop RPG brings to the typically tiresome, and rarely dramatic, mystery-story denouement. Do check it out.