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The Studio Auteur Theory

Brian Ashcraft has written some smart analysis comparing and contrasting film auteur-ship with video game auteur-ship. He eventually decides: In game development, because the studio is so important and because the team is so important and because there are so many...

Allegory in Video Games

Evan Narcisse wonders why there aren’t any good video games that are also good allegories: I don’t think it’s a big stretch to look to pop culture as a source of allegory. After all, the myths that we now study in college were originally everyday...

Mechner's Lists

Jordan Mechner is among my favorite game designers, not least because I dig the way he integrates stories into gameplay. I played the original Prince of Persia and the later reinvention, The Sands of Time, over and over again, sometimes to sample the story again and...

Flow and Random Rewards

I’ve been playing Drop7 on my iPhone. It’s a game that its developer, Area/Code, describes as “Tetris meet Sudoku.” You blow up numbered circles by dropping them to make contiguous rows or columns of circles equal to the number. Blowed-up...