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What About Romance?

This question came in via my Tumblr account not long before I left for the Origins Game Fair last week. I offered it up to some of my favorite gaming minds there at the convention, during a bout of late-night game talk in a hotel lobby bar, and we came up with a bout...

Question: Sci-Fi Doesn't Sell?

More than a few times, and bordering on a lot, I’ve been told by more experienced folk in the gaming business that sci-fi games simply don’t sell. Sci-fi RPGs, be they Alternity or Trinity, fail to find the kind of audiences that fantasy RPGs do, be they...

A Character Death

We had our first player-character death in our Viking-themed D&D saga last night. No death saves. No dramatic final statements. Instead, the whole final fight was a dramatic statement on the character’s behalf. The character, a 7th-level Avenger, fought an...

Setting v. Mechanics

GenCon panels have argued about it for years: What’s more important, a game’s setting, or its mechanics? The purpose of asking obviously isn’t to solve the problem once and for all, because as with all aesthetic investigations, there can’t...

The Illusion Game

A few weeks ago, after soliciting questions to use as blog fodder, this thought-provoking message landed in my Tumblr inbox, from Gameplaywright reader Narenfel: Do you know of any examples of how extended illusion-based play has been successfully adapted to game...

A Question of Action

Twitter just isn’t affording the room to answer and engage with this question the way I’d like, so I’ve brought it here: Why is the action in a game separate from the story when the action in a film is a part of it?