by Jeff Tidball | Dec 28, 2009 | Design, Writing
Last week, I ran across a link to a recent multi-author e-book masterminded by Seth Godin, “What Matters Now.” Its format reminded me a little bit of Things We Think About Games, in that each page contains a discrete thought, unconnected from the thoughts...
by Will Hindmarch | Nov 20, 2009 | Story, Video Games, Writing
“Valve’s got a great process. They run through it. They iterate like crazy on stuff. They throw stuff away when it doesn’t work. They find ways to rapidly prototype. I think everything else in games gets iterated a gazillion bazillion times. When I...
by Will Hindmarch | Oct 27, 2009 | Play, RPGs, Writing
If you’re not careful, Google Wave becomes just another play-by-chat option. Everyone’s typing at once, filing their character’s actions in order, creating a mess of information from which meaning must be extracted and the narrative of play...
by Will Hindmarch | Oct 21, 2009 | Horror, Play, Writing
I’m happy to announce that Gameplaywright Press is sponsoring what looks to be a terrific new Halloween story-game: Cthalloween! (@cthalloween) This is the new Twitter-based storytelling experience from Jay Bushman, in the vein of last year’s Halloween...
by Will Hindmarch | Sep 24, 2009 | Design, Fantasy, RPGs, Uncategorized, Writing
This is about inspiration. This is about narrowing down an infinite array of potential attitudes and ideas into a smaller headspace, a common playground with a common language — someplace where I can say the word viking and conjure the right kind of image. This is...
by Will Hindmarch | Sep 21, 2009 | RPGs, Video Games, Writing
Freelance journalist Quinns, a.k.a. Quintin Smith, writes about video games. He’s also traveled the world. How he manages to do both is somewhat unclear to me, as I just heard of Quinns this morning, but this recent post of his, “Traveling and Lies in...