by Will Hindmarch | Mar 20, 2013 | Design, Movies, Musing, Video Games, Writing
I’ve enjoyed a slew of Indiana Jones video games, like The Fate of Atlantis and The Emperor’s Tomb, but I haven’t played the Indiana Jones video game I really want right now. It doesn’t exist. Yet with Uncharted and Tomb Raider paying homage in...
by Will Hindmarch | Mar 19, 2013 | Design, Musing, Video Games
More than anything, the new Tomb Raider game makes me enthusiastic for another game in the series that takes the best from this new vision and jettisons the game’s meanest elements. The result might be a step back toward the franchise’s earlier swagger...
by Will Hindmarch | Mar 18, 2013 | Design, Horror, Video Games, Writing
If you’d asked me before, I would’ve been skeptical. Another gritty reboot, this time of Lara Croft, a character whose confidence and poise under pressure was part of the hook? I know people who hated the twists on Bond in Skyfall. It’s not that I...
by Will Hindmarch | Sep 17, 2012 | Design, Fantasy, RPGs, Video Games
This weekend I ran the first session of an ongoing campaign-in-miniature set in Middle-earth, using the game rules from Francesco Nepitello’s The One Ring (TOR). In the parlance of play, I’m hacking and drifting this game in bits and bobs to get a certain...
by Jeff Tidball | Sep 3, 2012 | The Work, Uncategorized, Work in Progress
It’s been a while, Gameplaywriters, and I apologize for that. New high-stress job, move to a new city, and all that. But LinkedIn just reminded me of something that I wanted to drop in and memorialize: Gameplaywright is five years old this month. Stick around,...
by Will Hindmarch | Aug 26, 2012 | Musing, Promotion
Just a quick update for those of you who have noticed that Gameplaywright’s blog has left fallow for months: Things are afoot here at GPW but we’ve shifted from a short-term view to a long-term view for a while. We’re brewing up new books, for that...
by Will Hindmarch | May 10, 2012 | Movies, Musing, RPGs
I don’t quite have it yet, but there’s something here. Spoilers for Indiana Jones movies follow. During play, when Indiana Jones is in combat, he must keep moving. When he is fighting in an environment that he can use to his advantage—around a flying wing,...
by Will Hindmarch | Apr 11, 2012 | Conventions, Creativity, Events, Fan Culture, Horror, Play, Social Games
PAX East obliterated Jared Sorensen’s voice but he still had an event left to run. Players were counting on him. The convention schedule had the game session locked in. Sorensen, his voice already spent on conversations and events in the noisy convention venues,...
by Will Hindmarch | Mar 19, 2012 | Board Games, Creativity, Events, Fan Culture, Promotion, RPGs, Websites
Writer, actor, geek, gamer, and producer Wil Wheaton has a shiny new web series coming to the shiny new YouTube channel, Geek and Sundry. The show’s called TableTop and its something like Celebrity Poker meets Dinner For Five except instead of dinner or poker...
by Will Hindmarch | Mar 11, 2012 | Design, Fan Culture, RPGs, Writing
I want to write a missed-connection piece for those beautiful RPGs that have passed me on the train or gone unmet at the coffeehouse. Different kinds of game texts connect with different kinds of audiences. Naturally an audience may tend to prefer and admire the text...